Following on from my earlier Lab Post about City-Scale Augmented Reality, I thought I would expand on the tests I have done to see how it could benefit Digital-Out-of-Home (DOOH) campaigns
Snap has released a new feature called City-scale that allows creators to place virtual content in locations without the user having to scan and create the mesh in advance.
The Microsoft Azure Kinect depth camera is a piece of kit that is easy to set up and hugely rewarding. I've already shown how the depth camera to be used for creative effect but it also has body tracking capability that is fun to explore.
Lately we have been dipping our toes into the world of Photogrammetry. In particular, the Penshurst Place and Gardens project involved scanning sculptures and artefacts for inclusion in the app. More on this in the cases study here.
In this Unity VFXGraph experiment, we are using a texture as reference material and mapping each pixel to a grid of particles so that we can play with interaction.
The Azure Kinect is a Microsoft product that was originally developed for the XBox and a series of games that were taking on the Nintendo Wii. Full-body skeletal tracking and gesture detection were incorporated into games. We've been tinkering with the camera in Unity using VFXGraph and the results are quite amazing.