Experimental work and Prototypes exploring the very latest platforms and emerging technologies.
Spatial Creator Toolkit
Spatial is a Metaverse platform that allows users to meet and socialise at virtual events in the Metaverse. Currently, that means online in the browser or through apps and virtual reality. They have recently released a toolkit for Unity that allows developers to build environments and publish them to Spatial so anyone can visit and explore. Their toolkit also includes interactive components that allow for synchronized objects, variables, among many other features.
May 10, 2023
Read more
City-Scale AR for DOOH
Following on from my earlier Lab Post about City-Scale Augmented Reality, I thought I would expand on the tests I have done to see how it could benefit Digital-Out-of-Home (DOOH) campaigns
March 1, 2023
Read more
City-Scale Augmented Reality
Snap has released a new feature called City-scale that allows creators to place virtual content in locations without the user having to scan and create the mesh in advance.
February 21, 2023
Read more
Azure Kinect Body Tracking Experiments
The Microsoft Azure Kinect depth camera is a piece of kit that is easy to set up and hugely rewarding. I've already shown how the depth camera to be used for creative effect but it also has body tracking capability that is fun to explore.
September 6, 2022
Read more
Photogrammetry
Lately we have been dipping our toes into the world of Photogrammetry. In particular, the Penshurst Place and Gardens project involved scanning sculptures and artefacts for inclusion in the app. More on this in the cases study here.
August 12, 2022
Read more
Weald.world
Welcome to weald.world. We've been exploring the Metaverse and prototyping what a virtual space could look like for Weald Creative to inhabit.
March 21, 2022
Read more
Unity VFX Graph Experiments
Experimenting with particle effects using the node-based VFX Graph from Unity.
March 21, 2022
Read more
VFXGraph Particle Texture Mapping
In this Unity VFXGraph experiment, we are using a texture as reference material and mapping each pixel to a grid of particles so that we can play with interaction.
March 21, 2022
Read more

News

Subscribe to Weald Creative News in your inbox. We wont spam, and there's only one newsletter a month with all the best Creative Technology News and Case Studies. Please stay in touch.
* indicates required
Like what you see?
We're always happy to talk so get in touch for a free consultation
Hello